![]() To recover energy, the player has to attack the enemy and gain back a bit of Energy based upon the Leech stat of their weapon. For the officer's blade that carried me through most of my game, I learned the thrusting manuever as well as a temporary buff that increased the length of my blade as well as its damage. Through constant use, each weapon gain proficiency levels that translate into both passive bonuses and one or two additional weapon abilities that use Energy to activate. In Hellpoint, that third stat is simply called Energy and powers not only magical spells and gunfire but also abilities that are learned for each weapon. Most clones in the genre feature health, stamina, and some other form of energy to power that game's version of magic and abilities. Hellpoint is no exception to this, so combat should feel very similar to that of Dark Souls, although a bit more basic in execution. Soulslikes have a very particular flow when it comes to combat, with blocking, parrying, light and heavy attacks, and having to manage your stamina to handle all of the above. In order to unravel the mystery, the player is tasked by a mysterious being known as the Authority to gather data on the events that lead up to this devastation as well as the cosmic entities that were left ruling in its wake. Ran well for the most part on Series X, though.Set upon the nearly derelict space station of Irid Novo, the player takes the role of a 3D-printed version of themselves and set off to discover what set off the cataclysmic events aboard this space colony. Not just bugs, but the movement and combat didn't feel very precise. I appreciate that this is a small dev team and they've probably cleaned the game up a ton since release, but it definitely feels like a budget game. The vast majority of my deaths were from falling. I liked that it was in the game because it plays into the sense that there could be a secret anywhere, but the movement is just too janky for some of the stuff they're asking you to do. I tried other weapons but never felt like there was much of a reason to use anything but the Glaive. The dodge is super powerful, and the dodge-strike is almost game-breaking given how much ground you can cover with it. It probably didn't help that I think I went to the Arisen Dominion before I was supposed to and got a ton of exp just from going through there, but I wasn't really feeling like I was in much danger even before that. Most bosses - cool designs but not really fun to learn and fight - I beat on the first or second try, including the Cosmic Gods and the finals bosses. Your mileage probably varies depending on how many of these types of games you've played, but I had zero issues with any part of the game outside of the Arisen Bro's early on. The lore ties in to some of the secrets and puzzles in cool ways, too. It felt like a cohesive, lived-in world that existed before you got there. Learning about where you are and what happened around you was pretty cool. Giving you things worth finding really helps with the overall design. ![]() Not sure I loved having to unlock spells through using different catalysts, but there were always options to try. While you don't have the incredibly diverse arsenal of Elden Ring, there are a bunch of weapons and spells to try. Everything gives you a real sense of unease. The Arisen Dominion was a real highlight, but I also liked all the various paths in and around Alma Mater. Lots of secrets to find, multiple pathways to and between areas, and you constantly have a great sense of not knowing what's around the next corner while being compelled to fully explore. ![]() Wish you didn't have to teleport between maps as much, but it still feels like everything is connecting at the right spots even if you aren't actually walking a path between them. I've played pretty much every Souls-like at this point and Hellpoint pretty easily does the best job at mimicking the interconnected level design of the FromSoft games, especially DS1. Played through most of the game with a Glaive/Channeler build, which I imagine is pretty standard. Just finished playing Hellpoint and Thymesia back-to-back and wanted to put down my thoughts.
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